- The text contains standard topics in Linear Algebra followed by a selection of topics usually found in a Calculus III course including vector geometry, differential calculus, and surfaces.
- Applications are drawn from an interesting collection of game programming objectives such as collision detection, realistic trajectories, and collision response.
- Most applications involve graphical depictions and animations written in MATLAB®.
- All example code found in the text is available for student download from the associated website. These can be used as ‘starter code’ for many of the homework assignments.
- Homework problems consist of standard ‘pencil and paper’ problems as well as MATLAB® assignments.
- Detailed solutions to about half of the homework problems are presented in the back of the student version - not just the answers.
- There is an appendix for trigonometry review with a collection of homework problems.
- There is an appendix for using MATLAB® which includes a simple project to get students started using the software along with starter code for the project.
- Each instructor gets a full electronic PDF copy of the student version for presentation purposes.
- Each instructor gets a full PDF copy of an instructor’s version, which has detailed solutions to all homework problems inserted within the text.
- Instructors can also receive the MATLAB® code for answers to all of the problems requiring it.